Your opener is better than Activating Rapid Shots, Kolto Shot, Power Shot, Tracer Missile, or Rapid Scan generates a stack of Supercharge. 17 votes, 21 comments.

You get a utility point at these levels: 11,19, 27, 35, 43, 51, 59, 67, and 75, with a total of 9 max utility points at max-level. If you are saving burst for something like Calphayus adds, Raptus challenges, or even first Brontes Burn you can save the auto crit from you 6 set piece bonus. Mercenaries in general have far more AoE abilities than they really need, but I’ll be going over all of them in this section. Then prove your opener is better. Builds 32 heat over the duration.

In order to accomplish this, you need to use the first Blazing Bolts within the first couple of GCDs and then have the second one procced and activated while there are still at least 2-3 seconds left before the DoT falls off. That said, it does affect a little over 50% of Arsenal damage, so at least you will always get use out of it even if the rest of your group doesn’t.

Even though some adds can use stealth, they don’t ever respect this. Tracer Beacon – This proc is granted by Priming Shot itself and makes your next Tracer Missile instant. You're welcome to message me with any comments about my guides or with questions about the game! Consistency is a bit more important here though than it is for the relic since you’ll often be using the Adrenal for DPS checks where you really can’t afford to be unlucky. Well, that comes down to your rotation/uptime.

Very few other DCDs in the game can do this as well as Kolto Overload. Please make sure to consume this proc before activating Power Surge, or don’t activate Power Surge until after this proc has been consumed, because a single Tracer Missile will consume both procs. Endonae has now covered everything about the Sorcerers and Sages in SWTOR 6.0 PvE-wise and now the Arsenal and Gunnery specs of the Merc and Trooper classes. Furthermore, you have a Chance of generating one SC-Stack, two if you are really really lucky through Concentrated Fire. For each target revealed from stealth, you generate an additional charge of Battlefield Protocols.

Jet backward 20 meters, gaining immunity to controlling effects while jetting. nothing to back up your disagreements with the optimal Arsenal opener”.

Without Burning Bright, it deals less damage than either of those abilities so it has a lower priority otherwise.

Deals additional damage if dual wielding. Activating this ability applies a Health Monitor that lasts up to 60 seconds, which triggers a Kolto Overload when your health is reduced to 35% or less. You should only be using this ability to manage your Heat and as a last resort to use while moving. Requires two blasters. Heat management remains the same. You can watch my stream @ https://www.twitch.tv/sabunn where you can find me streaming most of my raids.

Rail Shot and Blazing Bolts – Below 35 Heat, Tracer Missile (casted), Priming Shot, and Electro Net – Below 30 Heat, Heatseeker Missiles, Tracer Missile (instant), and Fusion Missile (casted) – Below 25 Heat, Tracer Missile, Blazing Bolts, Priming Shot: 2 targets, Heatseeker Missiles, Rail Shot: 3 targets.

This should be the first AoE ability you use unless the fight requires the Thermonuclear Fusion tactical. You can now choose utilities from the final Heroic utility tier if you first put three points in to the Skillfull first tier, and three points in the previous Masterful tier. Mercenary (advanced class) - An advanced playable class in Star Wars: The Old Republic.

How to increase apm efficiently ? Tanks have 12 seconds at the beginning of the fight where the boss is forced to attack them when using their single and AoE Taunts back to back. zzzzzz, Nice to see Merc guide here! Keep dreaming dude, Yes enjoy the game with your sub optimal rotation .

The DoT that Primed Ignition applies is so strong that the rest of the rotation is structured around getting the most out of it, though you should think of this as a benefit, not a drawback since it’s fairly difficult to do things optimally without this added structure because there’s nothing in the rotation that allows you to keep track of when you can proc Blazing Bolts. I also want to thank my raid team, Time Turners, for your invaluable feedback on this guide. You can delay activating Blazing Bolts once it’s procced, though you need to activate it before Barrage can be procced again, provided the Primed Ignition DoT is up, of course. Deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 7 standard or weak enemies within 5 meters of the primary target. Increases the target's Endurance by 5% for 60 minutes. Electro Net (Tech/Energy/Periodic/Single-Target/Instant). The one exception to this is if you’ll be taking incredibly little damage and can afford to use Energy Shield exclusively for Pyro Shield damage as well. Power Shot, Tracer Missile, and Rapid Scan generate a Power Barrier that increased damage reduction by 1% for 15 seconds.

Maybe useful in Olok, but are you really going to respec utilities for that fight? Some of them you will use, some of them you won’t. , 02:45 AM It does provide a DPS increase when used on abilities that have a cast time longer than 1.5 seconds, like Concussion Missile. It's really appreciated especially for the french part. PokeInfo.co, About | Privacy Policy | Terms of Service | Our Supporters | Sitemap | Reset Settings, GEMINI MK-5 Relic of Serendipitous Assault.

Cannot be used while immobilized or hindered.

- Interrupt - Every class has an interrupt ability that allows them to interrupt an enemy while they are casting. I debated putting in a ratings section, but thats really just arbitrary numbers that would have been my opinion. This game is designed around each role being able to fully perform all of its duties without the need for another off-role’s help. close this message. I post all news about SWTOR and my projects on twitter.com/swtorista. Since your primary job as a DPS is to deal damage, this utility will often determine when Energy Shield gets used. It should be used on cooldown because it is not affected by Alacrity like Recklessness and the Adrenal are.

Weak and standard enemies caught in the blaster fire are stunned for the duration. Their BiS set, Apex Predator is not available for purchase from the tech fragment vendors directly and Concentrated Fire, the only real alternative, does not sufficiently increase Arsenal’s DPS to make it viable for group content. Missile Blast seems a bit odd to use in Arsenal, but it takes the place previously held by Rocket Punch. When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. First, the Heat Signature debuff counts as a DoT, fulfilling the requirement that Rail Shot can only be used against a target that is incapacitated or suffering from periodic damage.

I do want to point a few things out: This priority assumes that you are using the Primed Ignition tactical. The component here that we’re interested in is the cooldown reduction on Energy Shield. Kolto Surge also makes it much worse to preemptively activate Kolto Overload, so you generally want to wait until after you get hit if you can before activating it instead of relying on the Health Monitor since a defensive cooldown isn’t always needed if you only drop down to 60% HP. Having Energy shield up nearly every 30 seconds is a much more reliable CD then Kolto Overload every 3 minutes. Tracer missile will proc barrage, tracer lock and power barrier.

Fires a priming shot that deals <<1>> weapon damage, and if it successfully hits the target, allows your next Tracer Missile to activate instantly. (and in fights you will probably never have to Rapid Shots because generally there is not enough uptime for you to need to use Rapid Shots) If you are having to move and you can’t use one of your instant cast abilities, you can use Rapid Shots so you are at least using GCD’s on something, even if it is suboptimal. My name is Sabz and currently i call and my home. |, 01.22.2020 Mercs are often thought of as having 3 health bars thanks to their incredibly potent and long-lasting defensive cooldowns. Fires several missiles that deal <<1>> kinetic damage. In theory it is a good utility, but not very practical. That`s only thing I disagree here, Thanks a lot ! Requires two blasters. Additionally, whenever you activate Cure on yourself all periodic damage taken is reduced by 30% for 12 seconds. It costs a GCD to use anyway. Since HS will give you Elimenator damage, you really want a higher crit chance for Rail Shot period!! They are using Blazing Bolts on cooldown which is incorrect. It’s your responsibility to remember how much Heat each ability costs. so maybe 8k if your lucky with “end” game gear, I’ll just say this, I don’t have an issue with your rotation.

Your very first heatseeker just got wasted for damage output. Rail Shot is also cheaper to use, so if your Heat is high, it’s probably better to use Rail Shot first. Must take utility. Unlike other, similar abilities like the Agent’s Roll and Mad Dash, you do not gain any sort of damage mitigation during this ability, so it can only be used for mobility. Power Shot and Tracer Missile reduce the movement speed of targets they damage by 40% for 9 seoncds. This ability priority ensures that your most damaging abilities are being used as frequently as possible, it’s very important that you practice this on a dummy at least until you can do the rotation without having to constantly look at your bar. Opener definitely isn’t wrong, in fact its optimal because you don’t delay railshot.

If you can provide a parse i can give you a more detailed response in where you are going wrong. I really wish that it did generate Supercharge and cost 15 Heat so the only thing you’d be giving up is a little bit of damage when you have to move just like Shock for Sorcerers. Here I will cover the rest of it. RELATED ► Complete SWTOR EndGame Gearing Guide for Level 75. In this sort of situation, it’s okay to pair it with Energy Shield, though you should avoid using the two together if Kolto Overload will be sufficient on its own. This ability always deals less damage and costs more Heat than Sweeping Blasters. Lasts 10 seconds. Direct damage caused after 2 seconds ends the effect. The most useful part of this ability is the 3 second delay before the damage goes out, though that makes it less useful for AoE purposes. Thankfully, you have other DCDs to cheese with.

Arsenal provides an additional defensive cooldown to Mercs called Decoy. Mainly take this for Revan or fights where I am trying to avoid pulls like Draxus or Cartel Warlords. To start playing Arsenal, you will need to first create your Bounty Hunter Mercenary character, and once you are ingame, press K on your keyboard to open the Combat Proficiences panel, and choose Arsenal from the three options. If you’re using the Thermonuclear Fusion tactical, you just use Priming Shot immediately after Heatseeker Missiles instead.



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